
#pragma once

#include "bullet.h"
#include "gamenodecontainer.h"
#include "army.h"

class FireFullCoverBullet : public Bullet {
public:
	FireFullCoverBullet(Army* army1, Army* army2, EquipmentAttribute* attr, GameScene* scene);
	virtual ~FireFullCoverBullet();

	virtual void init();
	virtual bool update(float ticks);

protected:
	virtual void applyBulletEffect();

protected:
	GameScene* _gameScene;
	Army* _army1;
	Army* _army2;

	float _delay;

};
